2022

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TL;DR

This speculative design project moves beyond human-centric perspectives, to offer fresh insights into the environmental crisis. Through the framework of a game's ontology, a fictional world was crafted, populated by characters embodying diverse non-human species. Within this world, each species operates under the premise of self-interest.

Tags Visual Design, Product Design, Design System
Research methods Quantitative Analysis, Domain Expert Interviews, Narrative Research
Primary tools Blender, 3D printing and Adobe Suite
Team Chun-Tien Hsiao, Raphael Smith and Mathew Chung

Insight

Speculative solutions for fictional scenarios, when rigorously designed, serve as potent triggers for discourse.

Why

The United Nations and The British Academy collaborated with a team of student researchers from the RCA to curate an exhibit centred on reimagining non-human ecological stakeholders through a new lens. This initiative was deemed essential in light of humans' often blatant disregard for these stakeholders, driven by self-interest. Extensive data underscored the correlation between human activities and the accelerated degradation of these stakeholders' immediate environments.

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What