2022

website

Screenshot 2024-02-01 at 13.40.24.png

Overview

This speculative design project moves beyond human-centric perspectives, to offer fresh insights into the environmental crisis. Through the framework of a game's ontology, a fictional world was crafted, populated by characters embodying diverse non-human species. Within this world, each species operates under the premise of self-interest.

Tags Visual Design, Product Design, Design System
Research methods Quantitative Analysis, Domain Expert Interviews, Narrative Research
Primary tools Blender, 3D printing and Adobe Suite
Team Chun-Tien Hsiao, Raphael Smith and Mathew Chung

Insight

Speculative solutions for fictional scenarios, when rigorously designed, serve as potent triggers for discourse.

User Research / Why

The United Nations and The British Academy collaborated with a team of student researchers from the RCA to curate an exhibit centred on reimagining non-human ecological stakeholders through a new lens. This initiative was deemed essential in light of humans' often blatant disregard for these stakeholders, driven by self-interest. Extensive data underscored the correlation between human activities and the accelerated degradation of these stakeholders' immediate environments.

Screenshot 2023-08-11 at 18.22.11.jpeg

Solution / What

A hypothetical game world, where players are tasked with emulating the role of Zebra Mussels amidst a forward-looking, deteriorated version of their habitats. The game imposes constraints based on the physical attributes of the species.